author  unc0rr 
Tue, 17 Jun 2008 18:45:21 +0000  
changeset 1000  e7b204880318 
parent 999  8dcf263c9e8f 
child 1002  14ecd5fd4fab 
permissions  rwrr 
4  1 
(* 
2 
* Hedgewars, a wormslike game 

883  3 
* Copyright (c) 20042008 Andrey Korotaev <unC0Rr@gmail.com> 
4  4 
* 
183  5 
* This program is free software; you can redistribute it and/or modify 
6 
* it under the terms of the GNU General Public License as published by 

7 
* the Free Software Foundation; version 2 of the License 

4  8 
* 
183  9 
* This program is distributed in the hope that it will be useful, 
10 
* but WITHOUT ANY WARRANTY; without even the implied warranty of 

11 
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 

12 
* GNU General Public License for more details. 

4  13 
* 
183  14 
* You should have received a copy of the GNU General Public License 
15 
* along with this program; if not, write to the Free Software 

16 
* Foundation, Inc., 59 Temple Place  Suite 330, Boston, MA 021111307, USA 

4  17 
*) 
18 

19 
unit uGears; 

20 
interface 

351  21 
uses SDLh, uConsts, uFloat; 
4  22 
{$INCLUDE options.inc} 
23 
const AllInactive: boolean = false; 

868  24 
PrvInactive: boolean = false; 
4  25 

26 
type PGear = ^TGear; 

27 
TGearStepProcedure = procedure (Gear: PGear); 

28 
TGear = record 

29 
NextGear, PrevGear: PGear; 

30 
Active: Boolean; 

930  31 
Ammo : PAmmo; 
188  32 
State : Longword; 
351  33 
X : hwFloat; 
34 
Y : hwFloat; 

35 
dX: hwFloat; 

36 
dY: hwFloat; 

42  37 
Kind: TGearType; 
38 
Pos: Longword; 

4  39 
doStep: TGearStepProcedure; 
371  40 
Radius: LongInt; 
188  41 
Angle, Power : Longword; 
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DirAngle: real; 
4  43 
Timer : LongWord; 
351  44 
Elasticity: hwFloat; 
45 
Friction : hwFloat; 

783  46 
Message, MsgParam : Longword; 
4  47 
Hedgehog: pointer; 
371  48 
Health, Damage: LongInt; 
511  49 
CollisionIndex: LongInt; 
371  50 
Tag: LongInt; 
762  51 
Tex: PTexture; 
293  52 
Z: Longword; 
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53 
IntersectGear: PGear; 
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TriggerId: Longword; 
4  55 
end; 
56 

371  57 
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; 
4  58 
procedure ProcessGears; 
59 
procedure SetAllToActive; 

60 
procedure SetAllHHToActive; 

956  61 
procedure DrawGears; 
4  62 
procedure FreeGearsList; 
10  63 
procedure AddMiscGears; 
4  64 
procedure AssignHHCoords; 
294  65 
procedure InsertGearToList(Gear: PGear); 
66 
procedure RemoveGearFromList(Gear: PGear); 

4  67 

68 
var CurAmmoGear: PGear = nil; 

68  69 
GearsList: PGear = nil; 
307  70 
KilledHHs: Longword = 0; 
70  71 

4  72 
implementation 
81  73 
uses uWorld, uMisc, uStore, uConsole, uSound, uTeams, uRandom, uCollisions, 
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74 
uLand, uIO, uLandGraphics, uAIMisc, uLocale, uAI, uAmmos, uTriggers, GL, 
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75 
uStats; 
789  76 

77 
const MAXROPEPOINTS = 300; 

68  78 
var RopePoints: record 
4  79 
Count: Longword; 
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HookAngle: GLfloat; 
789  81 
ar: array[0..MAXROPEPOINTS] of record 
351  82 
X, Y: hwFloat; 
83 
dLen: hwFloat; 

4  84 
b: boolean; 
85 
end; 

86 
end; 

87 

88 
procedure DeleteGear(Gear: PGear); forward; 

371  89 
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); forward; 
90 
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward; 

79  91 
procedure AmmoFlameWork(Ammo: PGear); forward; 
371  92 
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; forward; 
15  93 
procedure SpawnBoxOfSmth; forward; 
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94 
procedure AfterAttack; forward; 
371  95 
procedure FindPlace(Gear: PGear; withFall: boolean; Left, Right: LongInt); forward; 
302  96 
procedure HedgehogStep(Gear: PGear); forward; 
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97 
procedure HedgehogChAngle(Gear: PGear); forward; 
506  98 
procedure ShotgunShot(Gear: PGear); forward; 
522  99 
procedure AddDamageTag(X, Y, Damage: LongWord; Gear: PGear); forward; 
4  100 

101 
{$INCLUDE GSHandlers.inc} 

102 
{$INCLUDE HHHandlers.inc} 

103 

104 
const doStepHandlers: array[TGearType] of TGearStepProcedure = ( 

351  105 
@doStepBomb, 
106 
@doStepHedgehog, 

107 
@doStepGrenade, 

108 
@doStepHealthTag, 

109 
@doStepGrave, 

110 
@doStepUFO, 

111 
@doStepShotgunShot, 

112 
@doStepPickHammer, 

113 
@doStepRope, 

114 
@doStepSmokeTrace, 

115 
@doStepExplosion, 

116 
@doStepMine, 

117 
@doStepCase, 

118 
@doStepDEagleShot, 

119 
@doStepDynamite, 

120 
@doStepTeamHealthSorter, 

121 
@doStepBomb, 

122 
@doStepCluster, 

123 
@doStepShover, 

124 
@doStepFlame, 

125 
@doStepFirePunch, 

126 
@doStepActionTimer, 

127 
@doStepActionTimer, 

128 
@doStepActionTimer, 

129 
@doStepParachute, 

130 
@doStepAirAttack, 

131 
@doStepAirBomb, 

409  132 
@doStepBlowTorch, 
520  133 
@doStepGirder, 
522  134 
@doStepTeleport, 
534  135 
@doStepHealthTag, 
590  136 
@doStepSwitcher, 
924  137 
@doStepCase, 
925  138 
@doStepMortar, 
984  139 
@doStepWhip, 
140 
@doStepKamikaze 

4  141 
); 
142 

294  143 
procedure InsertGearToList(Gear: PGear); 
803  144 
var tmp, ptmp: PGear; 
294  145 
begin 
146 
if GearsList = nil then 

147 
GearsList:= Gear 

148 
else begin 

149 
tmp:= GearsList; 

803  150 
ptmp:= GearsList; 
151 
while (tmp <> nil) and (tmp^.Z <= Gear^.Z) do 

152 
begin 

153 
ptmp:= tmp; 

154 
tmp:= tmp^.NextGear 

155 
end; 

294  156 

803  157 
if ptmp <> nil then 
158 
begin 

159 
Gear^.NextGear:= ptmp^.NextGear; 

160 
Gear^.PrevGear:= ptmp; 

161 
if ptmp^.NextGear <> nil then ptmp^.NextGear^.PrevGear:= Gear; 

162 
ptmp^.NextGear:= Gear 

163 
end 

164 
else GearsList:= Gear 

294  165 
end 
166 
end; 

167 

168 
procedure RemoveGearFromList(Gear: PGear); 

169 
begin 

351  170 
if Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear; 
171 
if Gear^.PrevGear <> nil then Gear^.PrevGear^.NextGear:= Gear^.NextGear 

809  172 
else GearsList:= Gear^.NextGear 
294  173 
end; 
174 

371  175 
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; 
79  176 
const Counter: Longword = 0; 
351  177 
var Result: PGear; 
4  178 
begin 
79  179 
inc(Counter); 
108  180 
{$IFDEF DEBUGFILE}AddFileLog('AddGear: ('+inttostr(x)+','+inttostr(y)+'), d('+floattostr(dX)+','+floattostr(dY)+')');{$ENDIF} 
4  181 
New(Result); 
357  182 
{$IFDEF DEBUGFILE}AddFileLog('AddGear: type = ' + inttostr(ord(Kind)));{$ENDIF} 
4  183 
FillChar(Result^, sizeof(TGear), 0); 
498  184 
Result^.X:= int2hwFloat(X); 
185 
Result^.Y:= int2hwFloat(Y); 

351  186 
Result^.Kind := Kind; 
187 
Result^.State:= State; 

188 
Result^.Active:= true; 

189 
Result^.dX:= dX; 

190 
Result^.dY:= dY; 

191 
Result^.doStep:= doStepHandlers[Kind]; 

511  192 
Result^.CollisionIndex:= 1; 
351  193 
Result^.Timer:= Timer; 
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194 

4  195 
if CurrentTeam <> nil then 
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196 
begin 
602  197 
Result^.Hedgehog:= CurrentHedgehog; 
198 
Result^.IntersectGear:= CurrentHedgehog^.Gear 

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199 
end; 
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200 

4  201 
case Kind of 
915  202 
gtAmmo_Bomb, 
203 
gtClusterBomb: begin 

351  204 
Result^.Radius:= 4; 
205 
Result^.Elasticity:= _0_6; 

997  206 
Result^.Friction:= _0_96; 
4  207 
end; 
208 
gtHedgehog: begin 

351  209 
Result^.Radius:= cHHRadius; 
210 
Result^.Elasticity:= _0_35; 

211 
Result^.Friction:= _0_999; 

212 
Result^.Angle:= cMaxAngle div 2; 

213 
Result^.Z:= cHHZ; 

4  214 
end; 
215 
gtAmmo_Grenade: begin 

351  216 
Result^.Radius:= 4; 
4  217 
end; 
218 
gtHealthTag: begin 

351  219 
Result^.Timer:= 1500; 
522  220 
Result^.Z:= 2001; 
4  221 
end; 
222 
gtGrave: begin 

351  223 
Result^.Radius:= 10; 
224 
Result^.Elasticity:= _0_6; 

4  225 
end; 
226 
gtUFO: begin 

351  227 
Result^.Radius:= 5; 
228 
Result^.Timer:= 500; 

229 
Result^.Elasticity:= _0_9 

4  230 
end; 
231 
gtShotgunShot: begin 

351  232 
Result^.Timer:= 900; 
233 
Result^.Radius:= 2 

4  234 
end; 
235 
gtPickHammer: begin 

351  236 
Result^.Radius:= 10; 
237 
Result^.Timer:= 4000 

4  238 
end; 
239 
gtSmokeTrace: begin 

498  240 
Result^.X:= Result^.X  _16; 
241 
Result^.Y:= Result^.Y  _16; 

351  242 
Result^.State:= 8 
4  243 
end; 
244 
gtRope: begin 

351  245 
Result^.Radius:= 3; 
498  246 
Result^.Friction:= _450; 
4  247 
RopePoints.Count:= 0; 
248 
end; 

9  249 
gtExplosion: begin 
498  250 
Result^.X:= Result^.X  _25; 
251 
Result^.Y:= Result^.Y  _25; 

9  252 
end; 
10  253 
gtMine: begin 
503  254 
Result^.State:= Result^.State or gstMoving; 
915  255 
Result^.Radius:= 2; 
351  256 
Result^.Elasticity:= _0_55; 
257 
Result^.Friction:= _0_995; 

258 
Result^.Timer:= 3000; 

10  259 
end; 
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 Mine checks whether a hedgehog is near less frequently
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260 
gtCase: begin 
351  261 
Result^.Radius:= 16; 
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Result^.Elasticity:= _0_3 
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 Mine checks whether a hedgehog is near less frequently
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263 
end; 
37  264 
gtDEagleShot: begin 
351  265 
Result^.Radius:= 1; 
266 
Result^.Health:= 50 

37  267 
end; 
39  268 
gtDynamite: begin 
351  269 
Result^.Radius:= 3; 
270 
Result^.Elasticity:= _0_55; 

271 
Result^.Friction:= _0_03; 

272 
Result^.Timer:= 5000; 

39  273 
end; 
910  274 
gtCluster: Result^.Radius:= 2; 
878  275 
gtShover: Result^.Radius:= 20; 
79  276 
gtFlame: begin 
351  277 
Result^.Angle:= Counter mod 64; 
278 
Result^.Radius:= 1; 

279 
Result^.Health:= 2; 

280 
Result^.dY:= (getrandom  _0_8) * _0_03; 

281 
Result^.dX:= (getrandom  _0_5) * _0_4 

79  282 
end; 
82  283 
gtFirePunch: begin 
351  284 
Result^.Radius:= 15; 
285 
Result^.Tag:= Y 

82  286 
end; 
302  287 
gtAirBomb: begin 
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288 
Result^.Radius:= 5; 
302  289 
end; 
290 
gtBlowTorch: begin 

511  291 
Result^.Radius:= cHHRadius + cBlowTorchC; 
351  292 
Result^.Timer:= 7500; 
302  293 
end; 
522  294 
gtSmallDamage: begin 
295 
Result^.Timer:= 1100; 

296 
Result^.Z:= 2000; 

297 
end; 

540  298 
gtSwitcher: begin 
299 
Result^.Z:= cCurrHHZ 

300 
end; 

593  301 
gtTarget: begin 
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Result^.Radius:= 16; 
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Result^.Elasticity:= _0_3 
593  304 
end; 
924  305 
gtMortar: begin 
994  306 
Result^.Radius:= 4; 
924  307 
Result^.Elasticity:= _0_2; 
308 
Result^.Friction:= _0_08 

309 
end; 

925  310 
gtWhip: Result^.Radius:= 20; 
984  311 
gtKamikaze: begin 
312 
Result^.Health:= 2048; 

313 
Result^.Radius:= 20 

314 
end; 

4  315 
end; 
351  316 
InsertGearToList(Result); 
317 
AddGear:= Result 

4  318 
end; 
319 

320 
procedure DeleteGear(Gear: PGear); 

48  321 
var team: PTeam; 
307  322 
t: Longword; 
4  323 
begin 
503  324 
DeleteCI(Gear); 
762  325 

326 
if Gear^.Tex <> nil then 

522  327 
begin 
762  328 
FreeTexture(Gear^.Tex); 
329 
Gear^.Tex:= nil 

522  330 
end; 
762  331 

351  332 
if Gear^.Kind = gtHedgehog then 
4  333 
if CurAmmoGear <> nil then 
334 
begin 

351  335 
Gear^.Message:= gm_Destroy; 
336 
CurAmmoGear^.Message:= gm_Destroy; 

4  337 
exit 
47  338 
end else 
339 
begin 

498  340 
if not (hwRound(Gear^.Y) < cWaterLine) then 
307  341 
begin 
351  342 
t:= max(Gear^.Damage, Gear^.Health); 
867  343 
Gear^.Damage:= t; 
498  344 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtHealthTag, t, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; 
867  345 
uStats.HedgehogDamaged(Gear) 
307  346 
end; 
351  347 
team:= PHedgehog(Gear^.Hedgehog)^.Team; 
602  348 
if CurrentHedgehog^.Gear = Gear then 
145  349 
FreeActionsList; // to avoid ThinkThread on drawned gear 
351  350 
PHedgehog(Gear^.Hedgehog)^.Gear:= nil; 
307  351 
inc(KilledHHs); 
48  352 
RecountTeamHealth(team); 
47  353 
end; 
357  354 
{$IFDEF DEBUGFILE}AddFileLog('DeleteGear');{$ENDIF} 
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355 
if Gear^.TriggerId <> 0 then TickTrigger(Gear^.TriggerId); 
82  356 
if CurAmmoGear = Gear then CurAmmoGear:= nil; 
4  357 
if FollowGear = Gear then FollowGear:= nil; 
294  358 
RemoveGearFromList(Gear); 
4  359 
Dispose(Gear) 
360 
end; 

361 

362 
function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs 

363 
var Gear: PGear; 

364 
begin 

351  365 
CheckNoDamage:= true; 
4  366 
Gear:= GearsList; 
367 
while Gear <> nil do 

867  368 
begin 
369 
if Gear^.Kind = gtHedgehog then 

370 
if Gear^.Damage <> 0 then 

371 
begin 

372 
CheckNoDamage:= false; 

373 
uStats.HedgehogDamaged(Gear); 

351  374 

867  375 
if Gear^.Health < Gear^.Damage then 
376 
Gear^.Health:= 0 

377 
else 

378 
dec(Gear^.Health, Gear^.Damage); 

379 

380 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y)  cHHRadius  12, 

381 
gtHealthTag, Gear^.Damage, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; 

382 
RenderHealth(PHedgehog(Gear^.Hedgehog)^); 

383 
RecountTeamHealth(PHedgehog(Gear^.Hedgehog)^.Team); 

384 

385 
Gear^.Damage:= 0 

386 
end; 

387 
Gear:= Gear^.NextGear 

388 
end; 

4  389 
end; 
390 

522  391 
procedure AddDamageTag(X, Y, Damage: LongWord; Gear: PGear); 
392 
begin 

529  393 
if cAltDamage then 
394 
AddGear(X, Y, gtSmallDamage, Damage, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; 

522  395 
end; 
396 

4  397 
procedure ProcessGears; 
614  398 
const delay: LongWord = 0; 
869  399 
step: (stDelay, stChDmg, stTurnReact, 
400 
stAfterDelay, stChWin, stSpawn, stNTurn) = stDelay; 

4  401 
var Gear, t: PGear; 
402 
begin 

868  403 
PrvInactive:= AllInactive; 
4  404 
AllInactive:= true; 
405 
t:= GearsList; 

406 
while t<>nil do 

407 
begin 

408 
Gear:= t; 

351  409 
t:= Gear^.NextGear; 
410 
if Gear^.Active then Gear^.doStep(Gear); 

4  411 
end; 
89  412 

4  413 
if AllInactive then 
15  414 
case step of 
415 
stDelay: begin 

416 
if delay = 0 then 

417 
delay:= cInactDelay 

614  418 
else 
419 
dec(delay); 

420 

421 
if delay = 0 then 

422 
inc(step) 

15  423 
end; 
424 
stChDmg: if CheckNoDamage then inc(step) else step:= stDelay; 

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425 
stTurnReact: begin 
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 Fix too long delay between shotgun and deagle shots
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426 
if not isInMultiShoot then 
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 Fix too long delay between shotgun and deagle shots
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427 
begin 
8842c71d16bf
 Fix too long delay between shotgun and deagle shots
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428 
uStats.TurnReaction; 
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 Fix too long delay between shotgun and deagle shots
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429 
inc(step) 
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 Fix too long delay between shotgun and deagle shots
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430 
end else 
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 Fix too long delay between shotgun and deagle shots
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431 
inc(step, 2); 
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432 
end; 
815  433 
stAfterDelay: begin 
434 
if delay = 0 then 

435 
delay:= cInactDelay 

436 
else 

437 
dec(delay); 

438 

439 
if delay = 0 then 

440 
inc(step) 

441 
end; 

869  442 
stChWin: if not CheckForWin then inc(step) else step:= stDelay; 
15  443 
stSpawn: begin 
444 
if not isInMultiShoot then SpawnBoxOfSmth; 

445 
inc(step) 

446 
end; 

447 
stNTurn: begin 

448 
if isInMultiShoot then isInMultiShoot:= false 

307  449 
else begin 
351  450 
ParseCommand('/nextturn', true); 
307  451 
end; 
15  452 
step:= Low(step) 
453 
end; 

454 
end; 

455 

4  456 
if TurnTimeLeft > 0 then 
870  457 
if CurrentHedgehog^.Gear <> nil then 
458 
if ((CurrentHedgehog^.Gear^.State and gstAttacking) = 0) 

459 
and not isInMultiShoot then 

460 
begin 

461 
if (TurnTimeLeft = 5000) 

462 
and (CurrentHedgehog^.Gear <> nil) 

463 
and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0) then PlaySound(sndHurry, false); 

464 
dec(TurnTimeLeft) 

465 
end; 

351  466 

651  467 
if (not CurrentTeam^.ExtDriven) and 
917  468 
((GameTicks and $FFFF) = $FFFF) then 
469 
begin 

470 
SendIPCTimeInc; 

471 
inc(hiTicks) // we do not recieve a message for this 

472 
end; 

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Fix network game bug caused by recent protocol changes
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473 

515  474 
inc(GameTicks) 
4  475 
end; 
476 

477 
procedure SetAllToActive; 

478 
var t: PGear; 

479 
begin 

480 
AllInactive:= false; 

481 
t:= GearsList; 

351  482 
while t <> nil do 
4  483 
begin 
351  484 
t^.Active:= true; 
485 
t:= t^.NextGear 

4  486 
end 
487 
end; 

488 

489 
procedure SetAllHHToActive; 

490 
var t: PGear; 

491 
begin 

492 
AllInactive:= false; 

493 
t:= GearsList; 

351  494 
while t <> nil do 
4  495 
begin 
351  496 
if t^.Kind = gtHedgehog then t^.Active:= true; 
497 
t:= t^.NextGear 

4  498 
end 
499 
end; 

500 

841
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Get rid if deprecated Surface parameter of Draw* calls
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diff
changeset

501 
procedure DrawHH(Gear: PGear); 
371  502 
var t: LongInt; 
822  503 
amt: TAmmoType; 
862  504 
hx, hy, m: LongInt; 
505 
aAngle, dAngle: real; 

824  506 
defaultPos: boolean; 
292  507 
begin 
868  508 
if (Gear^.State and gstHHDeath) <> 0 then 
509 
begin 

510 
DrawSprite(sprHHDeath, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  26 + WorldDy, Gear^.Pos); 

511 
exit 

512 
end; 

824  513 
defaultPos:= true; 
847  514 

821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
815
diff
changeset

515 
if (Gear^.State and gstHHDriven) <> 0 then 
966  516 
begin 
517 
hx:= hwRound(Gear^.X) + 1 + 8 * hwSign(Gear^.dX) + WorldDx; 

518 
hy:= hwRound(Gear^.Y)  2 + WorldDy; 

519 
aangle:= Gear^.Angle * 180 / cMaxAngle  90; 

874  520 

966  521 
if CurAmmoGear <> nil then 
522 
begin 

523 
case CurAmmoGear^.Kind of 

524 
gtShotgunShot: if (CurAmmoGear^.State and gstAnimation <> 0) then 

525 
DrawRotated(sprShotgun, hx, hy, hwSign(Gear^.dX), aangle) 

526 
else 

527 
DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); 

528 
gtDEagleShot: DrawRotated(sprDEagle, hx, hy, hwSign(Gear^.dX), aangle); 

529 
gtRope: begin 

530 
if Gear^.X < CurAmmoGear^.X then 

531 
begin 

532 
dAngle:= 0; 

533 
m:= 1 

534 
end else 

535 
begin 

536 
dAngle:= 180; 

537 
m:= 1 

538 
end; 

539 
DrawHedgehog(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 

540 
m, 

541 
1, 

542 
0, 

543 
DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle); 

544 
defaultPos:= false 

862  545 
end; 
966  546 
gtBlowTorch: begin 
547 
DrawRotated(sprBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); 

548 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

549 
hwSign(Gear^.dX), 

550 
1, 

551 
3, 

552 
0); 

553 
defaultPos:= false 

554 
end; 

555 
gtShover: DrawRotated(sprHandBaseball, hx, hy, hwSign(Gear^.dX), aangle + 180); 

556 
gtFirePunch: begin 

557 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

558 
hwSign(Gear^.dX), 

559 
1, 

560 
4, 

561 
0); 

562 
defaultPos:= false 

563 
end; 

564 
gtPickHammer, 

565 
gtTeleport: defaultPos:= false; 

987  566 
gtKamikaze: begin 
567 
if CurAmmoGear^.Pos = 0 then 

568 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

569 
hwSign(Gear^.dX), 

570 
1, 

571 
6, 

572 
0) 

573 
else 

574 
DrawRotatedF(sprKamikaze, 

575 
hwRound(Gear^.X) + WorldDx, 

576 
hwRound(Gear^.Y) + WorldDy, 

577 
CurAmmoGear^.Pos  1, 

578 
1, 

579 
DxDy2Angle(Gear^.dY, Gear^.dX)); 

580 

581 
defaultPos:= false 

582 
end; 

966  583 
end; 
876  584 

966  585 
case CurAmmoGear^.Kind of 
586 
gtShotgunShot, 

587 
gtDEagleShot, 

588 
gtShover: begin 

589 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

590 
hwSign(Gear^.dX), 

591 
0, 

592 
4, 

593 
0); 

594 
defaultPos:= false 

595 
end 

876  596 
end 
966  597 
end else 
874  598 

966  599 
if ((Gear^.State and gstHHJumping) <> 0) then 
824  600 
begin 
874  601 
if ((Gear^.State and gstHHHJump) <> 0) then 
602 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

603 
 hwSign(Gear^.dX), 

604 
1, 

605 
1, 

606 
0) 

607 
else 

608 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

609 
hwSign(Gear^.dX), 

610 
1, 

611 
1, 

612 
0); 

824  613 
defaultPos:= false 
614 
end else 

966  615 

616 
if (Gear^.Message and (gm_Left or gm_Right) <> 0) then 

617 
begin 

822  618 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 
619 
hwSign(Gear^.dX), 

620 
0, 

966  621 
PHedgehog(Gear^.Hedgehog)^.visStepPos div 2, 
822  622 
0); 
966  623 
defaultPos:= false 
624 
end 

625 
else 

626 

627 
if ((Gear^.State and gstAttacked) = 0) then 

628 
begin 

629 
amt:= CurrentHedgehog^.Ammo^[CurrentHedgehog^.CurSlot, CurrentHedgehog^.CurAmmo].AmmoType; 

630 
case amt of 

631 
amBazooka, 

632 
amMortar: DrawRotated(sprHandBazooka, hx, hy, hwSign(Gear^.dX), aangle); 

633 
amRope: DrawRotated(sprHandRope, hx, hy, hwSign(Gear^.dX), aangle); 

634 
amShotgun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); 

635 
amDEagle: DrawRotated(sprHandDEagle, hx, hy, hwSign(Gear^.dX), aangle); 

636 
amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); 

637 
end; 

638 

639 
case amt of 

640 
amAirAttack, 

641 
amMineStrike: DrawRotated(sprHandAirAttack, hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y) + WorldDy, hwSign(Gear^.dX), 0); 

642 
amPickHammer: DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

643 
hwSign(Gear^.dX), 

644 
1, 

645 
2, 

646 
0); 

647 
amBlowTorch: DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

648 
hwSign(Gear^.dX), 

649 
1, 

650 
3, 

651 
0); 

652 
amTeleport: DrawRotatedF(sprTeleport, hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 0, hwSign(Gear^.dX), 0); 

987  653 
amKamikaze: DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 
654 
hwSign(Gear^.dX), 

655 
1, 

656 
5, 

657 
0); 

966  658 
else 
659 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

660 
hwSign(Gear^.dX), 

661 
0, 

662 
4, 

663 
0); 

664 
end; 

665 

666 
case amt of 

667 
amBaseballBat: DrawRotated(sprHandBaseball, 

668 
hwRound(Gear^.X) + 1  4 * hwSign(Gear^.dX) + WorldDx, 

669 
hwRound(Gear^.Y) + 6 + WorldDy, hwSign(Gear^.dX), aangle); 

670 
end; 

671 

672 
defaultPos:= false 

673 
end 

674 
end else // not gstHHDriven 

675 
if ((Gear^.State and gstHHJumping) <> 0) then 

676 
begin 

677 
if ((Gear^.State and gstHHHJump) <> 0) then 

678 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

679 
 hwSign(Gear^.dX), 

680 
1, 

681 
1, 

682 
0) 

683 
else 

684 
DrawHedgehog(hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, 

685 
hwSign(Gear^.dX), 

686 
1, 

687 
1, 

688 
0); 

689 
defaultPos:= false 

834  690 
end; 
691 

824  692 

845  693 
if defaultPos then 
970  694 
begin 
954  695 
DrawRotatedF(sprHHIdle, 
696 
hwRound(Gear^.X) + 1 + WorldDx, 

697 
hwRound(Gear^.Y)  3 + WorldDy, 

957  698 
(RealTicks div 128 + Gear^.Pos) mod 19, 
822  699 
hwSign(Gear^.dX), 
700 
0); 

970  701 
DrawRotatedF(sprHat, 
702 
hwRound(Gear^.X) + 1 + WorldDx, 

703 
hwRound(Gear^.Y)  8 + WorldDy, 

704 
(RealTicks div 128 + Gear^.Pos) mod 19, 

705 
hwSign(Gear^.dX), 

706 
0); 

707 
end; 

292  708 

351  709 
with PHedgehog(Gear^.Hedgehog)^ do 
994  710 
begin 
711 
if ((Gear^.State{ and not gstAnimation}) = 0) 

712 
or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then 

958  713 
begin 
976  714 
t:= hwRound(Gear^.Y)  cHHRadius  12 + WorldDy; 
958  715 
if (cTagsMask and 1) <> 0 then 
716 
begin 

717 
dec(t, HealthTagTex^.h + 2); 

718 
DrawCentered(hwRound(Gear^.X) + WorldDx, t, HealthTagTex) 

719 
end; 

720 
if (cTagsMask and 2) <> 0 then 

721 
begin 

722 
dec(t, NameTagTex^.h + 2); 

723 
DrawCentered(hwRound(Gear^.X) + WorldDx, t, NameTagTex) 

724 
end; 

725 
if (cTagsMask and 4) <> 0 then 

726 
begin 

727 
dec(t, Team^.NameTagTex^.h + 2); 

728 
DrawCentered(hwRound(Gear^.X) + WorldDx, t, Team^.NameTagTex) 

729 
end 

994  730 
end; 
731 
if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog 

958  732 
begin 
733 
if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then 

734 
DrawSprite(sprFinger, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  64 + WorldDy, 

735 
GameTicks div 32 mod 16); 

821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
815
diff
changeset

736 

958  737 
if (Gear^.State and gstDrowning) = 0 then 
738 
if (Gear^.State and gstHHThinking) <> 0 then 

739 
DrawSprite(sprQuestion, hwRound(Gear^.X)  10 + WorldDx, hwRound(Gear^.Y)  cHHRadius  34 + WorldDy, 0) 

740 
else 

741 
if ShowCrosshair and ((Gear^.State and gstAttacked) = 0) then 

742 
begin 

743 
if ((Gear^.State and gstHHHJump) <> 0) then m:= 1 else m:= 1; 

744 
DrawRotatedTex(Team^.CrosshairTex, 

745 
12, 12, 

746 
Round(hwRound(Gear^.X) + hwSign(Gear^.dX) * m * Sin(Gear^.Angle*pi/cMaxAngle) * 60) + WorldDx, 

747 
Round(hwRound(Gear^.Y)  Cos(Gear^.Angle*pi/cMaxAngle) * 60) + WorldDy, 0, 

748 
hwSign(Gear^.dX) * (Gear^.Angle * 180.0) / cMaxAngle) 

749 
end 

994  750 
end 
751 
end 

292  752 
end; 
753 

956  754 
procedure DrawGears; 
853  755 
var Gear, HHGear: PGear; 
4  756 
i: Longword; 
371  757 
roplen: LongInt; 
4  758 

371  759 
procedure DrawRopeLine(X1, Y1, X2, Y2: LongInt); 
760 
var eX, eY, dX, dY: LongInt; 

761 
i, sX, sY, x, y, d: LongInt; 

366  762 
b: boolean; 
4  763 
begin 
37  764 
if (X1 = X2) and (Y1 = Y2) then 
765 
begin 

351  766 
OutError('WARNING: zero length rope line!', false); 
37  767 
exit 
768 
end; 

366  769 
eX:= 0; 
770 
eY:= 0; 

771 
dX:= X2  X1; 

772 
dY:= Y2  Y1; 

773 

774 
if (dX > 0) then sX:= 1 

775 
else 

776 
if (dX < 0) then 

777 
begin 

778 
sX:= 1; 

779 
dX:= dX 

780 
end else sX:= dX; 

781 

782 
if (dY > 0) then sY:= 1 

783 
else 

784 
if (dY < 0) then 

4  785 
begin 
366  786 
sY:= 1; 
787 
dY:= dY 

788 
end else sY:= dY; 

789 

790 
if (dX > dY) then d:= dX 

791 
else d:= dY; 

792 

793 
x:= X1; 

794 
y:= Y1; 

795 

796 
for i:= 0 to d do 

797 
begin 

798 
inc(eX, dX); 

799 
inc(eY, dY); 

800 
b:= false; 

801 
if (eX > d) then 

35  802 
begin 
366  803 
dec(eX, d); 
804 
inc(x, sX); 

805 
b:= true 

35  806 
end; 
366  807 
if (eY > d) then 
35  808 
begin 
366  809 
dec(eY, d); 
810 
inc(y, sY); 

811 
b:= true 

35  812 
end; 
366  813 
if b then 
814 
begin 

815 
inc(roplen); 

841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

816 
if (roplen mod 4) = 0 then DrawSprite(sprRopeNode, x  2, y  2, 0) 
366  817 
end 
4  818 
end 
366  819 
end; 
4  820 

821 
begin 

822 
Gear:= GearsList; 

823 
while Gear<>nil do 

824 
begin 

351  825 
case Gear^.Kind of 
822  826 
gtAmmo_Bomb: DrawRotated(sprBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); 
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

827 
gtHedgehog: DrawHH(Gear); 
822  828 
gtAmmo_Grenade: DrawRotated(sprGrenade, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); 
522  829 
gtHealthTag, 
762  830 
gtSmallDamage: if Gear^.Tex <> nil then DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex); 
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

831 
gtGrave: DrawSurfSprite(hwRound(Gear^.X) + WorldDx  16, hwRound(Gear^.Y) + WorldDy  16, 32, (GameTicks shr 7) and 7, PHedgehog(Gear^.Hedgehog)^.Team^.GraveTex); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

832 
gtUFO: DrawSprite(sprUFO, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  16 + WorldDy, (GameTicks shr 7) mod 4); 
848  833 
gtPickHammer: DrawSprite(sprPHammer, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  50 + LongInt(((GameTicks shr 5) and 1) * 2) + WorldDy, 0); 
4  834 
gtRope: begin 
35  835 
roplen:= 0; 
4  836 
if RopePoints.Count > 0 then 
837 
begin 

838 
i:= 0; 

839 
while i < Pred(RopePoints.Count) do 

840 
begin 

351  841 
DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, 
842 
hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy); 

4  843 
inc(i) 
844 
end; 

351  845 
DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, 
846 
hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy); 

847 
DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 

848 
hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy); 

822  849 
DrawRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle) 
4  850 
end else 
35  851 
begin 
351  852 
DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 
853 
hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx, hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy); 

822  854 
DrawRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); 
35  855 
end; 
4  856 
end; 
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

857 
gtSmokeTrace: if Gear^.State < 8 then DrawSprite(sprSmokeTrace, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

858 
gtExplosion: DrawSprite(sprExplosion50, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State); 
351  859 
gtMine: if ((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420) 
822  860 
then DrawRotated(sprMineOff, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle) 
861 
else DrawRotated(sprMineOn, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); 

351  862 
gtCase: case Gear^.Pos of 
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

863 
posCaseAmmo : DrawSprite(sprCase, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  16 + WorldDy, 0); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

864 
posCaseHealth: DrawSprite(sprFAid, hwRound(Gear^.X)  24 + WorldDx, hwRound(Gear^.Y)  24 + WorldDy, (GameTicks shr 6) mod 13); 
42  865 
end; 
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

866 
gtDynamite: DrawSprite2(sprDynamite, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  25 + WorldDy, Gear^.Tag and 1, Gear^.Tag shr 1); 
822  867 
gtClusterBomb: DrawRotated(sprClusterBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); 
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

868 
gtCluster: DrawSprite(sprClusterParticle, hwRound(Gear^.X)  8 + WorldDx, hwRound(Gear^.Y)  8 + WorldDy, 0); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

869 
gtFlame: DrawSprite(sprFlame, hwRound(Gear^.X)  8 + WorldDx, hwRound(Gear^.Y)  8 + WorldDy,(GameTicks div 128 + Gear^.Angle) mod 8); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

870 
gtParachute: DrawSprite(sprParachute, hwRound(Gear^.X)  24 + WorldDx, hwRound(Gear^.Y)  48 + WorldDy, 0); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

871 
gtAirAttack: if Gear^.Tag > 0 then DrawSprite(sprAirplane, hwRound(Gear^.X)  60 + WorldDx, hwRound(Gear^.Y)  25 + WorldDy, 0) 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

872 
else DrawSprite(sprAirplane, hwRound(Gear^.X)  60 + WorldDx, hwRound(Gear^.Y)  25 + WorldDy, 1); 
822  873 
gtAirBomb: DrawRotated(sprAirBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); 
853  874 
gtTeleport: begin 
875 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

876 
DrawRotatedF(sprTeleport, hwRound(Gear^.X) + 1 + WorldDx, hwRound(Gear^.Y)  3 + WorldDy, Gear^.Pos, hwSign(HHGear^.dX), 0); 

877 
DrawRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y)  3 + WorldDy, 11  Gear^.Pos, hwSign(HHGear^.dX), 0); 

878 
end; 

841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

879 
gtSwitcher: DrawSprite(sprSwitch, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  56 + WorldDy, (GameTicks shr 6) mod 12); 
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset

880 
gtTarget: DrawSprite(sprTarget, hwRound(Gear^.X)  16 + WorldDx, hwRound(Gear^.Y)  16 + WorldDy, 0); 
959  881 
gtMortar: DrawRotated(sprMortar, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); 
4  882 
end; 
351  883 
Gear:= Gear^.NextGear 
4  884 
end; 
885 
end; 

886 

887 
procedure FreeGearsList; 

888 
var t, tt: PGear; 

889 
begin 

890 
tt:= GearsList; 

891 
GearsList:= nil; 

892 
while tt<>nil do 

893 
begin 

894 
t:= tt; 

351  895 
tt:= tt^.NextGear; 
4  896 
Dispose(t) 
897 
end; 

898 
end; 

899 

10  900 
procedure AddMiscGears; 
371  901 
var i: LongInt; 
4  902 
begin 
498  903 
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000); 
22  904 
if (GameFlags and gfForts) = 0 then 
622  905 
for i:= 0 to Pred(cLandAdditions) do 
498  906 
FindPlace(AddGear(0, 0, gtMine, 0, _0, _0, 0), false, 0, 2048); 
4  907 
end; 
908 

371  909 
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); 
4  910 
var Gear: PGear; 
506  911 
dmg, dmgRadius: LongInt; 
4  912 
begin 
913 
TargetPoint.X:= NoPointX; 

914 
{$IFDEF DEBUGFILE}if Radius > 3 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');{$ENDIF} 

498  915 
if Radius = 50 then AddGear(X, Y, gtExplosion, 0, _0, _0, 0); 
355  916 
if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion, false); 
506  917 
if (Mask and EXPLAllDamageInRadius)=0 then dmgRadius:= Radius shl 1 
918 
else dmgRadius:= Radius; 

4  919 
Gear:= GearsList; 
920 
while Gear <> nil do 

921 
begin 

506  922 
dmg:= dmgRadius  hwRound(Distance(Gear^.X  int2hwFloat(X), Gear^.Y  int2hwFloat(Y))); 
538  923 
if (dmg > 1) and 
522  924 
((Gear^.State and gstNoDamage) = 0) then 
4  925 
begin 
355  926 
dmg:= dmg div 2; 
351  927 
case Gear^.Kind of 
10  928 
gtHedgehog, 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
10
diff
changeset

929 
gtMine, 
79  930 
gtCase, 
593  931 
gtTarget, 
79  932 
gtFlame: begin 
355  933 
{$IFDEF DEBUGFILE}AddFileLog('Damage: ' + inttostr(dmg));{$ENDIF} 
522  934 
if (Mask and EXPLNoDamage) = 0 then 
935 
begin 

936 
inc(Gear^.Damage, dmg); 

937 
if Gear^.Kind = gtHedgehog then 

938 
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), dmg, Gear) 

939 
end; 

351  940 
if ((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog) then 
42  941 
begin 
506  942 
DeleteCI(Gear); 
498  943 
Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, Gear^.X  int2hwFloat(X)); 
944 
Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, Gear^.Y  int2hwFloat(Y)); 

503  945 
Gear^.State:= Gear^.State or gstMoving; 
351  946 
Gear^.Active:= true; 
42  947 
FollowGear:= Gear 
948 
end; 

4  949 
end; 
51  950 
gtGrave: begin 
351  951 
Gear^.dY:=  _0_004 * dmg; 
952 
Gear^.Active:= true; 

51  953 
end; 
4  954 
end; 
955 
end; 

351  956 
Gear:= Gear^.NextGear 
80  957 
end; 
621  958 
if (Mask and EXPLDontDraw) = 0 then 
959 
if (GameFlags and gfSolidLand) = 0 then DrawExplosion(X, Y, Radius); 

498  960 
uAIMisc.AwareOfExplosion(0, 0, 0) 
4  961 
end; 
962 

506  963 
procedure ShotgunShot(Gear: PGear); 
964 
var t: PGear; 

955  965 
dmg: LongInt; 
506  966 
begin 
509  967 
Gear^.Radius:= cShotgunRadius; 
506  968 
t:= GearsList; 
969 
while t <> nil do 

970 
begin 

971 
dmg:= min(Gear^.Radius + t^.Radius  hwRound(Distance(Gear^.X  t^.X, Gear^.Y  t^.Y)), 25); 

538  972 
if dmg > 0 then 
506  973 
case t^.Kind of 
974 
gtHedgehog, 

975 
gtMine, 

593  976 
gtCase, 
977 
gtTarget: begin 

506  978 
inc(t^.Damage, dmg); 
867  979 

522  980 
if t^.Kind = gtHedgehog then 
531  981 
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), dmg, t); 
867  982 

506  983 
DeleteCI(t); 
856  984 
t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX); 
506  985 
t^.dY:= t^.dY + Gear^.dY * dmg * _0_01; 
986 
t^.State:= t^.State or gstMoving; 

987 
t^.Active:= true; 

988 
FollowGear:= t 

989 
end; 

990 
gtGrave: begin 

991 
t^.dY:=  _0_1; 

992 
t^.Active:= true 

993 
end; 

994 
end; 

995 
t:= t^.NextGear 

996 
end; 

621  997 
if (GameFlags and gfSolidLand) = 0 then DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius) 
506  998 
end; 
999 

371  1000 
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); 
53  1001 
var t: PGearArray; 
371  1002 
i: LongInt; 
38  1003 
begin 
53  1004 
t:= CheckGearsCollision(Ammo); 
351  1005 
i:= t^.Count; 
53  1006 
while i > 0 do 
981  1007 
begin 
1008 
dec(i); 

1009 
if (t^.ar[i]^.State and gstNoDamage) = 0 then 

1010 
case t^.ar[i]^.Kind of 

1011 
gtHedgehog, 

1012 
gtMine, 

1013 
gtTarget, 

1014 
gtCase: begin 

1015 
inc(t^.ar[i]^.Damage, Damage); 

1016 

1017 
if t^.ar[i]^.Kind = gtHedgehog then 

1018 
AddDamageTag(hwRound(t^.ar[i]^.X), hwRound(t^.ar[i]^.Y), Damage, t^.ar[i]); 

867  1019 

981  1020 
DeleteCI(t^.ar[i]); 
1021 
t^.ar[i]^.dX:= Ammo^.dX * Power * _0_01; 

1022 
t^.ar[i]^.dY:= Ammo^.dY * Power * _0_01; 

1023 
t^.ar[i]^.Active:= true; 

1024 
t^.ar[i]^.State:= t^.ar[i]^.State or gstMoving; 

867  1025 

982  1026 
if TestCollisionXwithGear(t^.ar[i], hwSign(t^.ar[i]^.dX)) then 
981  1027 
begin 
1028 
if not (TestCollisionXwithXYShift(t^.ar[i], _0, 3, hwSign(t^.ar[i]^.dX)) 

1029 
or TestCollisionYwithGear(t^.ar[i], 1)) then t^.ar[i]^.Y:= t^.ar[i]^.Y  _1; 

1030 
if not (TestCollisionXwithXYShift(t^.ar[i], _0, 2, hwSign(t^.ar[i]^.dX)) 

1031 
or TestCollisionYwithGear(t^.ar[i], 1)) then t^.ar[i]^.Y:= t^.ar[i]^.Y  _1; 

1032 
if not (TestCollisionXwithXYShift(t^.ar[i], _0, 1, hwSign(t^.ar[i]^.dX)) 

1033 
or TestCollisionYwithGear(t^.ar[i], 1)) then t^.ar[i]^.Y:= t^.ar[i]^.Y  _1; 

1034 
end; 

982  1035 

981  1036 
FollowGear:= t^.ar[i] 
1037 
end; 

1038 
end 

1039 
end; 

126  1040 
SetAllToActive 
38  1041 
end; 
1042 

4  1043 
procedure AssignHHCoords; 
955  1044 
var i, t, p, j: LongInt; 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

1045 
ar: array[0..Pred(cMaxHHs)] of PGear; 
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

1046 
Count: Longword; 
4  1047 
begin 
543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

1048 
if (GameFlags and gfForts) <> 0 then 
955  1049 
begin 
1050 
t:= 0; 

1051 
for p:= 0 to 1 do 

1052 
begin 

1053 
with ClansArray[p]^ do 

1054 
for j:= 0 to Pred(TeamsNumber) do 

1055 
with Teams[j]^ do 

1056 
for i:= 0 to cMaxHHIndex do 

1057 
with Hedgehogs[i] do 

958  1058 
if (Gear <> nil) and (Gear^.X.QWordValue = 0) then 
1059 
begin 

1060 
FindPlace(Gear, false, t, t + 1024); 

999
8dcf263c9e8f
In forts mode, hedgehogs on the left look at the right, and viceversa
unc0rr
parents:
997
diff
changeset

1061 
Gear^.Pos:= GetRandom(19); 
8dcf263c9e8f
In forts mode, hedgehogs on the left look at the right, and viceversa
unc0rr
parents:
997
diff
changeset

1062 
Gear^.dX.isNegative:= p = 1; 
958  1063 
end; 
955  1064 
inc(t, 1024) 
1065 
end 

1066 
end else // mix hedgehogs 

1067 
begin 

1068 
Count:= 0; 

1069 
for p:= 0 to Pred(TeamsCount) do 

1070 
with TeamsArray[p]^ do 

1071 
begin 

1072 
for i:= 0 to cMaxHHIndex do 

1073 
with Hedgehogs[i] do 

1074 
if (Gear <> nil) and (Gear^.X.QWordValue = 0) then 

1075 
begin 

1076 
ar[Count]:= Gear; 

1077 
inc(Count) 

1078 
end; 

1079 
end; 

543
465e2ec8f05f
 Better randomness of placing hedgehogs on the land
unc0rr
parents:
542
diff
changeset

1080 

955  1081 
while (Count > 0) do 
1082 
begin 

1083 
i:= GetRandom(Count); 

1084 
FindPlace(ar[i], false, 0, 2048); 

1000
e7b204880318
Hedgehogs on the left side of the map look to the right and viceversa
unc0rr
parents:
999
diff
changeset

1085 
ar[i]^.dX.isNegative:= ar[i]^.X > _1024; 
959  1086 
ar[i]^.Pos:= GetRandom(19); 
955  1087 
ar[i]:= ar[Count  1]; 
1088 
dec(Count) 

1089 
end 

1090 
end 

4  1091 
end; 
1092 

371  1093 
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; 
10  1094 
var t: PGear; 
1095 
begin 

1096 
t:= GearsList; 

1097 
rX:= sqr(rX); 

1098 
rY:= sqr(rY); 

1099 
while t <> nil do 

1100 
begin 

351  1101 
if (t <> Gear) and (t^.Kind = Kind) then 
498  1102 
if not((hwSqr(Gear^.X  t^.X) / rX + hwSqr(Gear^.Y  t^.Y) / rY) > _1) then 
351  1103 
exit(t); 
1104 
t:= t^.NextGear 

10  1105 
end; 
351  1106 
CheckGearNear:= nil 
15  1107 
end; 
1108 

79  1109 
procedure AmmoFlameWork(Ammo: PGear); 
1110 
var t: PGear; 

1111 
begin 

1112 
t:= GearsList; 

1113 
while t <> nil do 

1114 
begin 

351  1115 
if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then 
498  1116 
if not (hwSqr(Ammo^.X  t^.X) + hwSqr(Ammo^.Y  t^.Y  int2hwFloat(cHHRadius)) * 2 > _2) then 
79  1117 
begin 
351  1118 
inc(t^.Damage, 5); 
1119 
t^.dX:= t^.dX + (t^.X  Ammo^.X) * _0_02; 

1120 
t^.dY:=  _0_25; 

1121 
t^.Active:= true; 

79  1122 
DeleteCI(t); 
1123 
FollowGear:= t 

1124 
end; 

351  1125 
t:= t^.NextGear 
79  1126 
end; 
1127 
end; 

1128 

371  1129 
function CheckGearsNear(mX, mY: LongInt; Kind: TGearsType; rX, rY: LongInt): PGear; 
16  1130 
var t: PGear; 
1131 
begin 

1132 
t:= GearsList; 

1133 
rX:= sqr(rX); 

1134 
rY:= sqr(rY); 

1135 
while t <> nil do 

1136 
begin 

351  1137 
if t^.Kind in Kind then 
498  1138 
if not (hwSqr(int2hwFloat(mX)  t^.X) / rX + hwSqr(int2hwFloat(mY)  t^.Y) / rY > _1) then 
351  1139 
exit(t); 
1140 
t:= t^.NextGear 

16  1141 
end; 
351  1142 
CheckGearsNear:= nil 
16  1143 
end; 
1144 

1145 
function CountGears(Kind: TGearType): Longword; 

1146 
var t: PGear; 

351  1147 
Result: Longword; 
16  1148 
begin 
1149 
Result:= 0; 

1150 
t:= GearsList; 

1151 
while t <> nil do 

1152 
begin 

351  1153 
if t^.Kind = Kind then inc(Result); 
1154 
t:= t^.NextGear 

16  1155 
end; 
351  1156 
CountGears:= Result 
16  1157 
end; 
1158 

15  1159 
procedure SpawnBoxOfSmth; 
394
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1160 
var t: LongInt; 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1161 
i: TAmmoType; 
15  1162 
begin 
614  1163 
if (cCaseFactor = 0) or 
1164 
(CountGears(gtCase) >= 5) or 

1165 
(getrandom(cCaseFactor) <> 0) then exit; 

498  1166 
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); 
295  1167 
case getrandom(2) of 
1168 
0: begin 

351  1169 
FollowGear^.Health:= 25; 
1170 
FollowGear^.Pos:= posCaseHealth 

295  1171 
end; 
1172 
1: begin 

394
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1173 
t:= 0; 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1174 
for i:= Low(TAmmoType) to High(TAmmoType) do 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1175 
inc(t, Ammoz[i].Probability); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1176 
t:= GetRandom(t); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1177 
i:= Low(TAmmoType); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1178 
dec(t, Ammoz[i].Probability); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1179 
while t >= 0 do 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1180 
begin 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1181 
inc(i); 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1182 
dec(t, Ammoz[i].Probability) 
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1183 
end; 
865  1184 
PlaySound(sndReinforce, false); 
351  1185 
FollowGear^.Pos:= posCaseAmmo; 
394
4c017ae1226a
 Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset

1186 
FollowGear^.State:= Longword(i) 
295  1187 
end; 
1188 
end; 

70  1189 
FindPlace(FollowGear, true, 0, 2048) 
1190 
end; 

1191 

371  1192 
procedure FindPlace(Gear: PGear; withFall: boolean; Left, Right: LongInt); 
70  1193 

371  1194 
function CountNonZeroz(x, y, r: LongInt): LongInt; 
1195 
var i: LongInt; 

1196 
Result: LongInt; 

70  1197 
begin 
1198 
Result:= 0; 

701  1199 
if (y and $FFFFFC00) = 0 then 
1200 
for i:= max(x  r, 0) to min(x + r, 2043) do 

351  1201 
if Land[y, i] <> 0 then inc(Result); 
1202 
CountNonZeroz:= Result 

70  1203 
end; 
1204 

495  1205 
var x: LongInt; 
371  1206 
y, sy: LongInt; 
386  1207 
ar: array[0..511] of TPoint; 
1208 
ar2: array[0..1023] of TPoint; 

392  1209 
cnt, cnt2: Longword; 
1210 
delta: LongInt; 

70  1211 
begin 
386  1212 
delta:= 250; 
1213 
cnt2:= 0; 

16  1214 
repeat 
392  1215 
x:= Left + LongInt(GetRandom(Delta)); 
70  1216 
repeat 
386  1217 
inc(x, Delta); 
70  1218 
cnt:= 0; 
351  1219 
y:= Gear^.Radius * 2; 
70  1220 
while y < 1023 do 
16  1221 
begin 
70  1222 
repeat 
701  1223 
inc(y, 2); 
351  1224 
until (y > 1023) or (CountNonZeroz(x, y, Gear^.Radius  1) = 0); 
70  1225 
sy:= y; 
1226 
repeat 

1227 
inc(y); 

351  1228 
until (y > 1023) or (CountNonZeroz(x, y, Gear^.Radius  1) <> 0); 
1229 
if (y  sy > Gear^.Radius * 2) 

70  1230 
and (y < 1023) 
351  1231 
and (CheckGearsNear(x, y  Gear^.Radius, [gtHedgehog, gtMine, gtCase], 110, 110) = nil) then 
70  1232 
begin 
1233 
ar[cnt].X:= x; 

351  1234 
if withFall then ar[cnt].Y:= sy + Gear^.Radius 
1235 
else ar[cnt].Y:= y  Gear^.Radius; 

70  1236 
inc(cnt) 
1237 
end; 

386  1238 
inc(y, 45) 
16  1239 
end; 
70  1240 
if cnt > 0 then 
1241 
with ar[GetRandom(cnt)] do 

1242 
begin 

386  1243 
ar2[cnt2].x:= x; 
1244 
ar2[cnt2].y:= y; 

1245 
inc(cnt2) 

70  1246 
end 
386  1247 
until (x + Delta > Right); 
1248 
dec(Delta, 60) 

1249 
until (cnt2 > 0) or (Delta < 70); 

1250 
if cnt2 > 0 then 

1251 
with ar2[GetRandom(cnt2)] do 

1252 
begin 

498  1253 
Gear^.X:= int2hwFloat(x); 
1254 
Gear^.Y:= int2hwFloat(y); 

386  1255 
{$IFDEF DEBUGFILE} 
1256 
AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')'); 

1257 
{$ENDIF} 

1258 
end 

1259 
else 

1260 
begin 

1261 
OutError('Can''t find place for Gear', false); 

1262 
DeleteGear(Gear) 

1263 
end 

10  1264 
end; 
1265 

4  1266 
initialization 
1267 

1268 
finalization 

95  1269 
FreeGearsList; 
4  1270 

1271 
end. 